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| auto(); console.show(true) console.setTitle("智慧树自动学习", "#058dff", 40); console.setCanInput(false); console.setLogSize(18); console.setPosition(150, 500);
console.log("1.请前往autoxjs设置音量上键关闭所有脚本"); console.log("2.重要:请将控制台窗口最小化,否则会点击错误,脚本异常");
console.log("4.脚本失效,bug及时反馈");
console.info(Ftime() + " 启动成功!"); toast("启动成功!") randomTime(3000)
var thread = threads.start(() => {
while (1) { randomTime()
let 章节标题集合 = id("tv_title").find() console.log("找到任务点个数:" + 章节标题集合.size()); randomTime() toast("找到任务点")
let 随机章节下标 = Math.floor(Math.random() * 章节标题集合.size())
console.log("打开第" + 随机章节下标 + "个任务点"); randomTime()
if (章节标题集合[随机章节下标] == undefined) { console.log("任务点打开失败,循环重新开始"); continue }
toast("打开任务点") click_pro(章节标题集合[随机章节下标]) randomTime()
let 目标类型文件 = textContains("pdf").findOnce() || textContains("ppt").findOnce() || textContains("docx").findOnce() || textContains("doc").findOnce() || textContains("DOC").findOnce() if (目标类型文件 != null) { console.log("发现目标:" + 目标类型文件.text()); toast("发现目标,点击") randomTime()
console.log("开始点击"); click_pro(目标类型文件) randomTime()
if (text("立即打开").findOnce()) { toast("需要打开,直接退出") back() randomTime()
randomTime() back() randomTime()
} else { let timer = 8 while (timer != 0) { randomTime(3000) sml_move(400, 1800, 800, 230, 1000); timer -= 1 console.log("还要滑动:" + timer + "次"); toast("还要滑动:" + timer + "次") } back() randomTime()
randomTime() back() randomTime() }
} else { console.log("没有发现目标文件"); toast("没有发现目标文件")
randomTime() back() randomTime()
}
}
})
var thread = threads.start(() => {
})
function click_pro(控件) { click(控件.parent().bounds().centerX(), 控件.parent().bounds().centerY()) }
function randomTime(t) { if (!t) { t = 2000 } var float = Math.random() * 0.4 * t; var sleep_time = float + t sleep(sleep_time) }
function Ftime(time) { if (time) { return new java.text.SimpleDateFormat("MM-dd-hh-mm-ss").format(new Date(time)); } else { return new java.text.SimpleDateFormat("yyyy-MM-dd--hh时-mm分-ss秒").format(new Date()); } }
function bezier_curves(cp, t) { cx = 3.0 * (cp[1].x - cp[0].x); bx = 3.0 * (cp[2].x - cp[1].x) - cx; ax = cp[3].x - cp[0].x - cx - bx; cy = 3.0 * (cp[1].y - cp[0].y); by = 3.0 * (cp[2].y - cp[1].y) - cy; ay = cp[3].y - cp[0].y - cy - by;
tSquared = t * t; tCubed = tSquared * t; result = { "x": 0, "y": 0 } result.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x; result.y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y; return result; }
function sml_move(qx, qy, zx, zy, time) { var xxy = [time]; var point = []; var dx0 = { "x": qx, "y": qy }
var dx1 = { "x": random(qx - 100, qx + 100), "y": random(qy, qy + 50) } var dx2 = { "x": random(zx - 100, zx + 100), "y": random(zy, zy + 50), } var dx3 = { "x": zx, "y": zy } for (var i = 0; i < 4; i++) {
eval("point.push(dx" + i + ")");
}
for (let i = 0; i < 1; i += 0.08) { xxyy = [parseInt(bezier_curves(point, i).x), parseInt(bezier_curves(point, i).y)]
xxy.push(xxyy);
}
gesture.apply(null, xxy); }
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